ScreaM – updated CFG and the latest settings
This is a current ScreaM’s config. He frequently experiments with other settings, but during the official games he uses this exact CFG!
Screen settings:
Resolution: 800x600 / 4:3
Black bars: Yes
Monitor refresh rate: 144 Hz
Mouse settings:
Mouse speed: 400 dpi
Mouse refresh rate: 500 Hz
Mouse acceleration: disabled
Raw input: On (m_rawinput 1)
Mouse sensitivity: 2.5
Mouse sensitivity in windows: 5/11
(As m_rawinput 1 enabled- mouse sensitivity in Windows won’t affect mouse sensitivity in game. Thus, mouse sensitivity in Windows does not matter)
Crosshair settings:
cl_crosshairstyle "4"
cl_crosshairsize "2"
cl_crosshairgap "-2"
cl_crosshairthickness "1"
cl_crosshairdot "0"
cl_crosshaircolor "4"
cl_crosshairusealpha "1"
cl_crosshairalpha "255"
cl_crosshair_drawoutline "0"
cl_crosshair_outlinethickness "0"
Video settings:
Global Shadow Quality: High
Model / Texture Detail: Low
Effect Detail: Low
Shader Detail: Low
Multicore Rendering: Enabled
Multisampling Anti-Aliasing Mode: None
Texture Filtering <ode: trilinear
FXAA Anti-Aliasing: Disabled
Wait for Vertical Sync: Disabled
Motion Blur: Disabled
Viewmodel:
viewmodel_fov "68"
viewmodel_offset_x "2.5"
viewmodel_offset_y "0"
viewmodel_offset_z "-1.5"
cl_viewmodel_shift_left_amt "0.5"
cl_viewmodel_shift_right_amt "0.25"
cl_bob_lower_amt "21"
cl_bobamt_lat "0.4"
cl_bobamt_vert "0.25"
HUD and radar options:
cl_hud_background_alpha "1"
cl_hud_bomb_under_radar "1"
cl_hud_color "6"
cl_hud_healthammo_style "0"
cl_hud_playercount_pos "0"
cl_hud_playercount_showcount "1"
cl_hud_radar_scale "1"
cl_radar_always_centered "1"
cl_radar_icon_scale_min "0.6"
cl_radar_rotate "1"
cl_radar_scale "0.5"
cl_radar_square_with_scoreboard "1"
Other settings:
Launch settings: -tickrate 128 -freq 144 -console -novid
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