EGW-NewsDeadlock Yama Notları 22 Mayıs: Ruh Küpü Yeniden Düzenlendi, Victor Zayıflatıldı, Yeni Canlılık Eşyası ve Büyük Denge Değişiklikleri
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Deadlock Yama Notları 22 Mayıs: Ruh Küpü Yeniden Düzenlendi, Victor Zayıflatıldı, Yeni Canlılık Eşyası ve Büyük Denge Değişiklikleri
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Deadlock Yama Notları 22 Mayıs: Ruh Küpü Yeniden Düzenlendi, Victor Zayıflatıldı, Yeni Canlılık Eşyası ve Büyük Denge Değişiklikleri

Bu makale aşağıdaki dillerde mevcuttur

Deadlock has received one of its biggest updates yet with the May 22 patch, bringing a complete Soul Urn overhaul, extensive hero balancing, major item adjustments, gameplay system changes, and a brand-new Tier 1 Vitality item called Grit.

The patch significantly reshapes the current meta with nerfs to Victor, major utility buffs for multiple heroes, and several quality-of-life improvements across the game.

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Major Gameplay Changes

Soul Urn Rework

The Soul Urn system received a complete overhaul.

  • Players now pick up the Urn with a Light or Heavy Melee instead of channeling.
  • The delivery point is permanently located on top of the central bridge.
  • After delivery, the Urn enters a deposit phase:Favored: 3s
  • Neutral: 5s
  • Unfavored: 10s
  • Enemies can Heavy Melee the Urn during deposit to steal it, adding +1.25s to their timer.
  • Favored teams gain +50% Bullet and Spirit Resist within 60m of the Urn during carry/drop/deposit phases.

Additional Urn changes:

  • Carrier damage starts after 35s instead of 45s.
  • Damage increased from 0.15% Max HP/sec to 5% Max HP/sec.
  • Urn damage is now lethal.
  • Carrying no longer silences abilities, but still disarms and movement silences players.
  • Removed the +30% Bullet and Spirit Resist while carrying.
  • Deposit zones are now revealed to all players.
  • Souls are granted instantly after successful deposit.
  • Contest reward system remains unchanged.

Objective and Map Updates

Shrine and Guardian Changes

  • Shrines are invulnerable until one pair of Base Guardians is destroyed.
  • Guardians scaling resistance changed from +75% -> -50% over 12 minutes to +50% -> -50%.
  • Base Guardian Bullet Resistance increased from 10% to 20%.
  • Shrine Bullet Resistance increased from 10% to 20%.
  • Tier 2 Bullet Resistance increased from 25% to 35%.

Midboss and Neutral Camps

  • Midboss now spawns at game start.
  • Medium neutrals spawn reduced from 6m to 5m.
  • Breakables spawn increased from 2m to 3m.

Movement and Combat

  • Sliding no longer resets sprint speed.
  • Wall Jump now reduces Stamina Regen by 25% for 5s.
  • Knockup duration now affected by debuff reduction.
  • Bullet Velocity now stacks additively instead of diminishingly.
  • Backdoor linger duration reduced from 20s to 14s.
  • Movespeed diminish point increased from 11 to 12.

Medic Trooper Changes

  • Heal duration increased from 2s to 4s.
  • Heal increased from 12% missing HP to 13%.
  • Multiple heal orbs now extend duration instead of stacking instantly.

New Item: Grit

A new T1 Vitality item was added.

Grit

  • Active: Grants 200 Barrier for 4s.
  • Innate: +1 Out of Combat Regen.
  • Cooldown: 60s.
  • Builds into:Weapon Shielding
  • Spirit Shielding
  • Reactive Barrier
  • Guardian Ward

Key Item Changes

Weapon & Defensive Items

  • Weapon Shielding and Spirit Shielding now grant +18% resistance during proc.
  • Indomitable Bullet/Spirit Resist increased from 8% to 10%.
  • Guardian Ward Barrier increased from 200 to 250.
  • Guardian Ward cooldown increased from 45s to 60s.
  • Glass Cannon Max HP reduction improved from -15% to -13%.
  • Unstoppable cooldown reduced from 65s to 60s.

Weapon Items

  • Sharpshooter now upgrades from High-Velocity Rounds and Long Range.
  • Sharpshooter now grants +60% Bullet Velocity.
  • Sharpshooter long-range damage reduced from 70% to 60%.
  • Fleetfoot now grants +6% Weapon Damage.
  • Tesla Bullets proc cooldown reduced from 0.25s to 0.2s.
  • Toxic Bullets no longer stack from melee attacks.
  • Battle Vest Weapon Damage increased from 15% to 18%.

Spirit and Utility Items

  • Ballistic Enhancement now upgrades from Mystic Expansion.
  • Alchemical Fire spirit scaling increased from 0.152 to 0.2.
  • Healing Rite spirit scaling increased from 0.93 to 1.1.
  • Arctic Blast radius increased from 12m to 16m.
  • Arctic Blast immobilize increased from 0.75s to 1s.
  • Magic Carpet now grants -15% Gravity and +25% Air Control.
  • Golden Goose Egg permanent buff threshold reduced from every 100 souls to every 80.

Investment Bonus Changes

  • Weapon Investment
    • Thresholds changed from: 4.8k/ 7.2k/ 9.6k/ 16k to 4.8k/ 6.4k/ 8k/ 11.2k/ 16k
    • Bonuses changed from: 46/ 55/ 70/ 85 to 46/ 54/ 62/ 74/ 86
  • Spirit Investment
    • Thresholds changed to: 4.8k/ 6.4k/ 8k/ 11.2k/ 16k
    • Bonuses changed from: 38/ 48/ 57/ 66 to 38/ 45/ 52/ 59/ 66
  • Hero Highlights

    Abrams

    • Infernal Resilience T2 now grants +18% Melee Lifesteal.
    • Seismic Impact T3 Unstoppable duration increased from 5s to 6s.

    Apollo

    • Riposte no longer auto-dashes.
    • Now grants a sub ability with 25m cast range.
    • No longer triggers from damage auras or objectives.

    Calico

    • Gloom Bomb T2 now applies -5% Melee Resist for 5s per bomb.

    Doorman

    • Doorway is no longer unsilenceable.
    • Call Bell radius reduced from 6m to 5.5m.

    Drifter

    • Rend T3 now also deals Heavy Melee Damage with 0.55 scaling.

    Mina

    • Added innate -8% Debuff Resist.

    Paige

    • Rallying Charge cooldown reduced by 50% if it hits nothing.

    Rem

    • Tag Along burst heal now affects secondary allies.
    • Travel speed increased by 50%.
    • Lockout after eject reduced from 1s to 0.3s.

    Silver

    • Entangling Bola no longer prevents jumping or mantling.

    Victor

    • Bullet damage reduced from 13+0.3135 to 12+0.26.
    • Aura of Suffering deals 50% damage to objectives.

    Viscous

    • Puddle Punch T2 now grants +40% Lifesteal.

    Other Notable Hero Buffs and Nerfs

    Buffs

    • Grey Talon Rain of Arrows cooldown reduced from 30s to 22s.
    • Holliday base bullet damage increased from 18.8 to 19.7.
    • Yamato Flying Slash range increased from 25m to 30m.
    • Venator HP increased from 790+43/boon to 830+48/boon.
    • McGinnis bullet damage per boon increased from 0.17 to 0.18.

    Nerfs

    • Seven bullet growth reduced from 0.374 to 0.337.
    • Shiv Killing Blow cooldown increased from 105s to 125s.
    • Lash bullet damage per boon reduced from 0.341 to 0.31.
    • Kelvin Arctic Beam scaling reduced from 0.5 to 0.38.
    • Bebop bullet damage per boon reduced from 0.139 to 0.115.

    Street Brawl Fixes

    Enhanced Items now correctly retain component stats for:

    • Opening Rounds
    • Tankbuster
    • Kinetic Dash
    • Radiant Regeneration
    • Burst Fire
    • Veil Walker
    • Arcane Surge
    • Fury Trance
    • Leech

    Street Brawl Changes in Deadlock Patch Notes May 22

    • Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech

    Deadlock Patch May 22 Continues Valve’s Major Meta Shift

    Overall, the May 22 update pushes Deadlock further toward team-oriented objective gameplay, longer engagements, and stronger defensive itemization.

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The Soul Urn redesign alone is likely to dramatically reshape competitive strategy, while hero nerfs to Victor, Shiv, Seven, and others should help diversify the current meta.

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