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EGW-NewsDota 2: 6.88e Patch Updates
Dota 2: 6.88e Patch Updates
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While we’re waiting for 6.89 update, Valve corporation has released 6.88e patch for Dota 2. The developers nerfed the heroes and changed the stats of two carry items.
Espor haberlerini ve güncellemelerini kaçırmayın! Kaydolun ve haftalık makale özetini alın!
Kaydolun- Dragon Lance power strength decreased from 14 to 13
- Infused Raindrop cooldown increased from 4 to 6 seconds
- Illusions attack damage reduction against buildings increased from 25% to 30%
- Diffusal Blade cooldown increased from 2 to 4 seconds
Hero updates:
- Arc Warden: Tempest Double gold and XP bounty increased from 140 to 160
- Axe: Counter Helix passive skill damage reduced from 90/120/150/180 to 75/110/145/180
- Batrider: Flamebreak cooldown increased from 14 to 17
- Bounty Hunter: Track manacost increased from 50 to 65
- Drow Ranger: basic damage changed to 4
- Elder Titan: Echo Stomp channel time increased from 1.2 to 1.3
- Huskar: Inner Vitality bonus regeneration threshhold reduced from 40% to 35%
- IO: Relocate delay increased from 2.5/2.25/2 to 2.7/2.35/2
- Juggernaut: basic damage changed to 2
- Keeper of the Light: Mana Leak manacost increased from 75 to 150; Illuminate radius increased from 350 to 375; Blinding Light knockback distance increased from 400 to 525
- Kunkka: Torrent damage reduced from 120/180/240/300 to 75/150/225/300
- Mirana: Starstorm Scepter cooldown increased from 8 to 9
- Morphling: Intelligence gain reduced from 1.5 to 1.1
- Omniknight: Repel cast point improved from 0.5 to 0.35, effect duration changed from 6/8/10/12 to 4/6/8/10
- Oracle: basic damage changed to 6
- Outworld Devourer: base armor reduced by 1.5
- Phantom Assassin: Stifling Dagger cast range reduced from 1200 to 825/950/1075/1200
- Riki: Smokescreen slow reduced from 25% to 19/21/23/25%
- Sand King: movement speed reduced by 5
- Shadow Demon: initial damage reduced from 50 to 26/34/42/50
- Timbersaw: base strength reduced by 1
- Void: Time Dilation now only freezes abilities that are on cooldown.
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