Discover the Ultimate Arsenal: Doom Slayer's Top Weapons for Demonic Destruction
Throughout his journey, the Doom Slayer has ripped and torn countless demons apart. He has a diverse arsenal of unique weapons, each designed for a specific type of demonic destruction. Some are perfect for obliterating large groups, others excel in close-quarters combat, and some are designed to replenish ammo for other tools of mayhem.
These are the best weapons in the Slayer's arsenal based on their utility, versatility, and overall capacity for demonic carnage. While some weapons have been around since the inception of the Doom franchise, others are more recent additions that equally deserve recognition.
Chainsaw
Appears in: Every Doom game
Once considered a weaker weapon in the original game, the Chainsaw has been significantly reworked in recent titles, transforming it into one of the most crucial tools in the Slayer’s arsenal. Using the Chainsaw on enemies isn't just about ripping them apart—it also provides a vital burst of ammo for the Slayer's other weapons. The Chainsaw operates on fuel, and the amount used depends on the type of enemy being dispatched. Killing even the lowest-tier demon guarantees ammo drops, making this weapon ideal for demons like Imps and Zombies. Initially, the first charge of fuel recharges over time, while subsequent charges require finding fuel drops scattered throughout the world.
Rocket Launcher
Appears in: Every Doom game
The Rocket Launcher is a reliable explosive weapon that has been a staple in every Doom game. It unleashes a powerful area-of-effect blast capable of dealing significant damage to groups of enemies or staggering even the larger, tougher ones. Unique in that it doesn’t share ammo with any other weapon, players can go wild with it if they have stockpiled enough ammunition. In recent Doom games, its Lock-On Burst Mod transforms the Rocket Launcher into a must-have weapon in boss fights, allowing it to fire three rockets simultaneously with guaranteed hits. It's also a powerful tool for crowd control and creates opportunities for brutal glory kills.
Unmaykr
Appears in: Doom 64, Doom Eternal
The Unmaykr, also referred to as the Unmaker in Doom 64, is a demon shredder that fires argent energy capable of devastating anything in its path. Initially appearing in Doom 64, it made a return in the most recent entry of the series. It is ideal for mowing down dense hordes of demons and is particularly effective in narrow corridors. Using the same ammo type as the BFG 9000, the Unmaykr sets itself apart by being automatic. However, it's crucial to note that even a single shot fired (one unit of ammo) with the Unmaykr will cost the player one BFG shot—30 units of ammo.
The Crucible
Appears in: Doom Eternal (not usable in The Ancient Gods expansions)
The Crucible first appeared in Doom (2016) but became usable in its sequel. This special weapon resembles a massive red energy sword. A single swift impalement with the infernal blade can dispatch even the largest and fiercest demons, with a few exceptions. The Crucible can store up to three charges, and each use costs one charge regardless of the type of enemy.
Soul Cube
Appears in: Doom 3
The Soul Cube is one of the most unique weapons in the entire series, featured exclusively in Doom 3. This artifact is obtained by defeating the Guardian boss in Doom 3. More than just a weapon, the Soul Cube is a game-changer that can help players out of sticky situations. To activate its power, players need to charge the cube by killing any five enemies using any weapon. Once charged, using the Soul Cube launches it towards enemies, instantly killing most types except for a few main bosses.
Gauss Cannon/Ballista
Appears in: Gauss Cannon in Doom (2016), Ballista in Doom Eternal
While the Gauss Cannon and Ballista are distinct weapons, they are grouped together here due to their similar functionality and appearance, with the Ballista feeling like a fantastical, hellish version of the Gauss Cannon. Both weapons fire high-energy beams capable of eliminating most enemies in a single shot, though tougher foes may require additional shots. The Ballista, especially potent when combined with the Super Shotgun, can swiftly dispatch a Marauder.
Super Shotgun
Appears in: Every Doom game except Doom (1993)
The Super Shotgun is a true Doom classic, a double-barreled monster that can obliterate most demons with a single shot and severely damage tougher enemies. When players are in close-quarters combat, this should be their go-to weapon. In Doom Eternal, the Super Shotgun comes with a Meat Hook attachment, allowing players to grapple onto demons and pull themselves closer. This feature can also be used for traversal purposes, adding to the weapon's versatility.
BFG 9000
Appears in: Every Doom game
The undisputed king of the Doom arsenal is the BFG 9000. This weapon is a tool of pure, unadulterated power and has been a staple of the Doom franchise, featuring in every single entry. The BFG 9000 fires a massive green energy blast that can effortlessly clear entire rooms of demons. Although it fires slowly and its ammo is incredibly scarce, these drawbacks are trivial when wielding such a devastating weapon. The BFG 9000 is a "get out of jail free" card in tough situations or against formidable bosses, ensuring that players can handle even the most challenging encounters.
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