EGW-NewsMultiVersus Kapatıldı: Hayranlar İçin Çok Şey İfade Eden Kaotik Bir Geçiş
MultiVersus Kapatıldı: Hayranlar İçin Çok Şey İfade Eden Kaotik Bir Geçiş
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MultiVersus Kapatıldı: Hayranlar İçin Çok Şey İfade Eden Kaotik Bir Geçiş

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It’s official—MultiVersus is gone. The WB-branded platform fighter shut its servers on May 30, 2025, ending what might be one of the weirdest arcs in fighting game history. It launched big, flamed out fast, then stuck around long enough to build a dedicated, if bruised, community. And now? It’s just… done.

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Multiversus was a dream. There will never be a game quite like it.

That’s a real quote from one of the many farewell posts on Reddit, where players have been saying goodbye all week. Some are mourning the characters, others the combat. Many are still baffled at how it all fell apart so fast. But for those who stuck with it, MultiVersus wasn’t just another free-to-play throwaway. It was fun, it was wild, and at times, it genuinely worked.

A Fighter Fueled by IP—and Overwhelmed by It

MultiVersus launched in 2024 with one of the most stacked character rosters ever assembled in a platform fighter. Batman vs. Arya Stark? Shaggy vs. Rick Sanchez? Bugs Bunny teaming up with Wonder Woman? That was the core pitch. Developed by Player First Games and backed by Warner Bros. Discovery, the game leaned heavily on iconic franchises. Voice actors returned to their roles, crossover dialogue was everywhere, and the art style was tailored to make it all fit.

Gameplay-wise, MultiVersus focused on 2v2 team fights, with mechanics designed around synergy and combo setups. It moved faster than Super Smash Bros., was a bit easier to learn, and had a stronger online infrastructure than most. On paper, it should’ve had legs.

But MultiVersus couldn’t survive on vibes and IP alone. By early 2025, Warner Bros. confirmed it was pulling the plug after Season 5. The financial side? Brutal. The game underperformed so badly it caused a $100 million writedown on WB’s books, adding to the $300 million total loss following Suicide Squad: Kill the Justice League's flop.

And just like that, it was over. No sequel. No revamp. Warner Bros. shut down Player First Games entirely, alongside Monolith and WB San Diego. The housecleaning was swift.

A Love Letter from the Players

The community didn’t go quietly.

"Tom and Jerry was one of the most unique and fun fighters in my life and brought my love back to fighting games."

"Nothing will beat that feeling playing the beta back in '22. I was absolutely hooked."

"This game will always hold a special place in my heart. Right next to PlayStation All-Stars."

Across forums and Discords, players swapped memories: clutch 2v2 comebacks, goofy team comps, surprising moments of character depth. They also roasted the baffling character choices—like Banana Guard—but did so with affection. Even when MultiVersus was bad, it was memorable.

Some are holding out hope for a revival. Others are archiving as much as they can—videos, builds, datamines—trying to preserve the game’s legacy before the digital dust settles.

MultiVersus in Context: A Genre Filled with Near-Misses

To understand MultiVersus, you’ve got to look at the genre it entered: the chaotic, IP-infused world of platform fighters. Here’s how it stacked up:

GameDeveloperKey GimmickLaunch YearFate
Super Smash Bros. UltimateNintendoUltimate crossover with tight mechanics2018Thriving
Nickelodeon All-Star BrawlLudosity/ Fair Play LabsNicktoon brawler with rollback netcode2021Modest niche
PlayStation All-Stars Battle RoyaleSuperBot/ SIESony mascots with unique super meter system2012Discontinued
MultiVersusPlayer First GamesWarner Bros. IP with 2v2 focus2024Shut down 2025

The truth is, nobody’s been able to challenge Smash on every front. MultiVersus gave it a go with excellent online play, impressive casting, and a genuinely original team-based approach. But with no single-player content, monetisation confusion, and a delayed full launch, momentum just… vanished.

MultiVersus isn't the first to try, and it won’t be the last. But few games in the genre reached its level of ambition—or generated this kind of emotional send-off when they died.

"It was a broken, beautiful mess. And I’ll miss it."

Not much. The servers are off. The devs are laid off. The WB gaming division is in retreat. With other projects cancelled and no known successor in development, MultiVersus looks unlikely to return in any form.

What it does leave behind is a blueprint—and a warning. Platform fighters need more than a flashy roster and meme synergy. They need long-term support, compelling updates, and, crucially, publisher patience.

But if you're one of the many who did love MultiVersus, nothing anyone writes on a balance sheet can change what it meant to you.

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