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MINDWAVE has released an unusual teaser that focuses entirely on its game over screen, using the moment to spotlight a new piece of music rather than gameplay. The teaser arrived through a Kickstarter update posted on December 28 and was accompanied by a short trailer that reveals little beyond sound and presentation. The approach underlines the priorities of the project, which is positioning music and rhythm as central elements alongside its rapid-fire structure.
The trailer shows the defeat screen in isolation. What initially appears to be a novelty reveal becomes a statement once the track begins. The music blends a heavy synth bass line with warped samples and hip hop percussion, creating a groove designed to persist even after failure. The intent is clear: losing a round is meant to feel like part of the experience rather than a break from it. The developers are signaling that audio design will carry as much weight as mechanics.
MINDWAVE is an indie microgame collection inspired by Nintendo’s WarioWare series. Like its predecessor, it strings together extremely short challenges that demand instant recognition and response. Each microgame lasts only seconds, and the pace escalates quickly. The difference lies in structure and framing. The project leans into narrative elements, presenting the sequence of microgames as part of a broader story rather than a purely abstract arcade loop.
A public demo has already given players a sense of how this works in practice. The demo delivers a dense chain of microgames that emphasize speed and pattern recognition, with minimal explanation between rounds. Feedback has highlighted how tightly the experience is tuned and how effectively it maintains momentum. The newly revealed music reinforces that rhythm, extending the game’s sense of flow even into failure states.

The same Kickstarter update that introduced the teaser also offered a glimpse into development status. The team confirmed that writing and story structure are still being actively revised, with some plot details not yet finalized. That places the project firmly in mid-development, with no release window announced. The update suggests that while core systems are in place, narrative integration remains a work in progress.
Despite the distance from launch, the steady release of focused materials has kept attention on the project. Rather than broad trailers or feature lists, the developers have chosen to highlight individual components, such as audio and presentation. The game over music teaser fits that pattern, drawing attention to craft rather than scope.
The MINDWAVE demo remains available on Steam, where players can also wishlist the full game. The teaser’s track can be heard there as well, serving as both a preview of the soundtrack and a signal of the tone the developers are aiming to sustain throughout the experience.

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