Yağmur Dünyasının Issızlığından Yüksek Sesli ve Hızlı Bir Siberpunk Yarış Oyunu Geliyor
The developers at Videocult, known for the desolate and atmospheric platformer Rain World, have shifted their creative focus toward something entirely different. Their new project, Airframe Ultra, is a multiplayer cyberpunk racer built on a foundation of speed, chaos, and player-driven action. It abandons the quiet melancholy of their previous title for an experience described by the team as "loud and dumb and fast."
The game moves away from modern engagement-hacking multiplayer trends, offering a complete package for a single purchase. It emphasizes competitive depth and mechanics to master, but without a formal ranked play system. A core development priority was to create as little friction as possible between launching the game and starting a race, getting players directly into the action. I see a design philosophy here that respects the player's time, focusing on the intrinsic fun of the game itself rather than on metrics designed to keep them playing.
Airframe Ultra is a hoverbike racing game, but it introduces a significant twist to the genre. At any moment, players can dismount their vehicles, trading the smooth, confident handling of the bike for the deliberately weighty and shuffling movement of their character on foot. This mechanic is central to the game's structure. The races are not continuous sprints from start to finish; instead, the tracks are broken up by wide, open arenas. Upon entering an arena, a timer begins, and players are expected to dismount and engage in combat with their opponents. Points are awarded for knocking out other players and for winning individual legs of the race.
At the end of the entire course, or when a custom lobby condition is met, the player with the highest cumulative score is declared the winner. The on-foot brawls feel frenetic and unpredictable, a stark contrast to the focused precision of the racing segments.

The combat itself is designed for chaotic fun. Weapons and power-ups are scattered throughout the tracks and arenas, offering a diverse and anarchic arsenal. While firearms are present, the melee weapons provide a particularly satisfying and visceral experience. One standout example is a traffic sign that can be wielded as a jousting lance, equally effective whether the player is on foot or mounted on their hoverbike. Rain World co-creator James Primate described the combat with a simple, effective comparison.
"Fall Guys with iron pipes."
— James Primate
This comparison aptly captures the blend of accessible, party-game-style mayhem with a grittier, more impactful combat feel. The result is pure chaos in motion, a digital free-for-all where alliances are temporary and every player is a target. I do think this deliberate and wild energy is a direct response to the studio's previous work. After crafting the meticulously somber world of their last game, the team was ready to create something that prioritized immediate, explosive enjoyment. The experience feels fair and, more importantly, mechanically rich, suggesting a high skill ceiling for those who wish to master its systems. The hoverbikes themselves move with superb handling, and players can achieve significant air time, pointing to a layer of advanced movement techniques waiting to be discovered and perfected by a dedicated community.
Beyond the core loop of racing and brawling, the dismount feature allows for another, quieter experience. Players can simply step off their bikes and explore the intricately designed maps on foot. The game allows for this leisurely exploration, at least until a mercy-teleport moves a lagging player to the next arena. This freedom to slow down and observe the details of the cyberpunk world speaks to the confidence and care invested in the level design. The world of Airframe Ultra already contains established lore, but the game's primary focus remains firmly on competitive multiplayer.
The final version is expected to feature bot matches as the extent of its single-player support. For now, players can experience the game's multiplayer-enabled demo during the Airframe Ultra on Steam Next Fest, with a full release date yet to be announced.
More free games? The Epic Games Store maintains its tradition of giving away free PC games each week. Since the program began in 2018, the digital storefront has offered hundreds of titles, from small indie games to major AAA releases, as a key part of its strategy to grow and maintain its user base.

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