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EGW-NewsAnalistlere göre Elden Ring'in 100 saati aşkın oyun süresi olan 9,8 milyon oyuncusu var.
Analistlere göre Elden Ring'in 100 saati aşkın oyun süresi olan 9,8 milyon oyuncusu var.
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Analistlere göre Elden Ring'in 100 saati aşkın oyun süresi olan 9,8 milyon oyuncusu var.

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Rhys Elliott, head of market analytics at Alinea Analytics, posted figures on 22 October putting Elden Ring at roughly 36.4 million copies sold across Steam, PlayStation and Xbox and around $2 billion in lifetime revenue. The number underneath that is the one people have been passing around since: 9.8 million of those players have put more than 100 hours into the Lands Between.

Nearly 3.5 million have every achievement or trophy, which breaks down to 10.9 percent of PlayStation players holding the platinum, 10.5 percent on Steam and 3.9 percent on Xbox. The game also moved another 2 million copies this year for almost $110 million, which puts a 2022 release ahead of a good share of this year’s new ones. Nightreign, the standalone run-based spin-off, sits at 7.8 million copies and $282 million, a figure several people in the replies used to argue that FromSoftware walked away from a game that plainly found an audience.

“By many accounts, including my own, Elden Ring is one of the best games of all time. It’s an evergreen seller that will continue to be a cash cow for Bandai and FromSoftware for years to come.”

— Rhys Elliott

The evergreen case is not hard to make. Elden Ring took Game of the Year at The Game Awards, the D.I.C.E. Awards and the Game Developers Choice Awards in 2022, and its reach since has run well past the usual audience, with Post Malone and Randy Orton among the people who have talked publicly about losing weeks to it.

All of it is modelled rather than reported, and at least one reply in the thread made that point bluntly, arguing that an estimate built from store review counts is not the same as a publisher disclosure. Bandai Namco’s own last public milestone sat at more than 28 million, so the gap between the two figures is partly time and partly method. The estimate also stops at three storefronts, which means Elden Ring on Switch 2 is missing from it entirely, and that version arrived on 28 August bundling the base game, Shadow of the Erdtree and the Tarnished Pack into one $79.99 purchase. It takes 50GB on the system, ships without a 60fps mode, and gets no crossplay, so Switch 2 players are summoned and invaded only by other Switch 2 players.

That omission is the part worth flagging, because the Switch 2 build is the one I expect to actually finish. An eighty-hour game that only exists in front of a television asks for eighty hours nobody has in one block, and the handheld version asks for twenty minutes at a time.

The same day brought the small money alongside the big port. FromSoftware added new classes this summer in the Tarnished Pack, a roughly $5 add-on confirmed at 550 yen in Japan, which shipped to PC, PlayStation and Xbox on 28 August as well. The Heavy Knight starts at level 10 with 14 Vigor, 17 Endurance and 15 Strength, and the Knight of Idus starts at level 7 with 15 Dexterity and the Milady light greatsword, a weapon that previously took hours of Shadow of the Erdtree to earn. The pack also carries four armour sets and three customisation skins for Torrent, with two pre-order gestures on top of that. A four-year-old game selling two million copies a year while charging five dollars for two starting loadouts is the shape of an evergreen catalogue, not a long tail, and FromSoftware has announced nothing further for Elden Ring itself.

The 100-hour figure is less surprising once you look at what the game asks for. The main path runs somewhere around 55 to 60 hours, and the expansion plus side content pushes it past 130, with no difficulty slider and no waypoint markers to shorten any of it. The replies to Elliott’s post filled up with people volunteering their own totals.

“I have close to 900 hours in ER so far. Where does that place me?”

— Vokun

I put the 100-hour group in the normal range rather than the obsessive one, because an open world with no objective markers converts curiosity into hours whether you intend it or not. The 3.5 million with full completion is the harder number to explain away, and the 3.9 percent Xbox rate against 10.9 percent on PlayStation is the kind of gap that says more about platform habits than about the game.

Whether the audience grows again depends on something that is not a game. The A24 adaptation costs $100M and change, which The Hollywood Reporter has described as the studio’s largest production to date, ahead of Civil War and Marty Supreme, and leaked set photos pointed it at a pre-Shattering story rather than the ruined world players know. A sign reading Leyndell Streets, a prop box labelled Stormveil, Marika with both braids and a Hornsent figure in the same frame all place the film before she broke the ring. Alex Garland reportedly played through the game seven times before shooting, which ran about 100 days.

Elden Ring Has 9.8 Million Players With Over 100 Hours, Analyst Says 1

Filming finished in August. The premiere date is 3 March 2028, confirmed after IGN picked up a now-deleted Instagram post from prop maker Sean Schofield showing Garland and five producers thanking the crew. Cailee Spaeny leads a cast that includes Kit Connor, Ben Whishaw, Tom Burke, Havana Rose Liu and Sonoya Mizuno, and none of them have been matched to characters yet.

So the catalogue keeps working while the studio is somewhere else entirely. I would rather have the next FromSoftware game on the platforms I own than another pass at this one, but a game still earning $110 million a year four years after release is not an argument anyone at Bandai Namco needs to win twice.

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Read also, Miyazaki about future projects covered ranked matchmaking for The Duskbloods, why the Sigil and Virtue systems came off a tabletop, and his own position that a long stretch on a multiplayer project mostly makes him want to build a single-player one again.

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