en
ua
ru
de
pt
es
pl
fr
tr
fi
da
no
sv
en
EGW-NewsGamingTüm haberler.Diablo 4 continues to revert changes made in its highly unpopular patch 1.1, increasing the experience gain rate on World Tiers 3 and 4
Diablo 4 continues to revert changes made in its highly unpopular patch 1.1, increasing the experience gain rate on World Tiers 3 and 4
971
0
0

Diablo 4 continues to revert changes made in its highly unpopular patch 1.1, increasing the experience gain rate on World Tiers 3 and 4

Bu makale aşağıdaki dillerde mevcuttur

As the first season of Diablo 4 approached in July, the game received a patch that was undeniably unpopular. To put it mildly would be an understatement - the gaming community was in an uproar, to the point where the developers felt compelled to issue an emergency broadcast where they stated, "we have no intention of releasing such patches in the future."

Instead of repeating past mistakes, the Diablo team has gradually begun to address them. According to Gamesradar, a hotfix has increased the experience gained from defeating monsters in World Tier 3 by 5% and in World Tier 4 by 15%.

Chicken.gg

Ücretsiz mücevherler, artı günlük, haftalık ve aylık destekler!

Chicken.gg
CS:GO
Claim bonus
Farmskins

Şimdi kaydolun ve 1 ÜCRETSİZ VAKA kazanın

Farmskins
CS:GO
Claim bonus
CSFAIL

EKSTRA %10 PARA YATIRMA BONUSU + ÜCRETSIZ 2 ÇARK DÖNDÜRME

CSFAIL
CS:GO
Claim bonus

This can be seen as a restoration of what had been weakened and had caused player dissatisfaction - the reduction in experience bonuses for defeating higher-level monsters (from 25% at three levels higher to a mere 15% at around ten levels higher), as well as the world bonuses they had recently started to reintroduce.

While technically good news, it seems that many players would have preferred these mistakes to never have happened in the first place. In a post on the game's subreddit, players didn't view the hotfix as a generous gift but rather as a long-awaited acknowledgment that the developers had made errors. The top comment by user SQRTLURFACE reads, "Classic Blizzard. Remove XP, then give XP back, and call it a hotfix/patch."

I'm not particularly surprised by the lack of goodwill from players. That initial patch eroded the community's trust in the game by reducing the effectiveness of all classes (including the already struggling Sorcerer) and significantly slowing down the endgame. One of the most frustrating changes was adding an extra 2 seconds to dungeon teleports, which seemed like an unnecessary inconvenience at the time. I'm still not entirely clear on how that change improved the gaming experience.

This doesn't mean that genuine efforts haven't been made to improve the game, but there has undoubtedly been a fair amount of confusion along the way. Diablo 4's excessive crowd control was toned down earlier this month, loot filters are promised for the future, and adjustments to enemy density were made in August. Whether it's too little, too late remains to be seen.

Canlı bir yorum
Makaleyi beğiniz mi?
0
0

Yorum

ZIRVEYE
FREE SUBSCRIPTION ON EXCLUSIVE CONTENT
Receive a selection of the most important and up-to-date news in the industry.
*
*Only important news, no spam.
SUBSCRIBE
LATER
İçeriği ve reklamları kişiselleştirmek, sosyal medya özellikleri sunmak ve trafiği analiz etmek için çerezler kullanıyoruz.
Kişiselleştir
OK