Capcom, Oyun Geliştirmeyi Kolaylaştırmak İçin Üretken Yapay Zekayı Keşfediyor
Capcom is experimenting with generative AI to tackle one of the most challenging aspects of video game development: creating the "hundreds of thousands" of ideas required for in-game environments. With rising development costs, publishers like Capcom are exploring AI-driven solutions to enhance efficiency and cut expenses, echoing similar efforts by industry leaders such as EA and Activision.
As IGN reported, in an interview with Google Cloud Japan, Kazuki Abe, a technical director at Capcom known for his work on Monster Hunter: World and Exoprimal, outlined how generative AI is being integrated into the creative process. Abe highlighted the immense effort required to produce unique designs for everyday in-game objects – like televisions, each needing distinct logos, shapes, and styles. "Including unused ones, we ended up having to come up with hundreds of thousands of ideas," Abe explained (via Automaton). Each concept also requires detailed illustrations and descriptions to guide art directors and teams.
Abe has developed a prototype system utilizing generative AI models, including Google Gemini Pro, Gemini Flash, and Imagen, to analyze game design documents and generate proposals automatically. This system not only accelerates production but also delivers self-feedback to refine its outputs, enhancing both speed and quality. According to Abe, the AI-driven approach could "reduce costs significantly" compared to traditional methods, while still meeting Capcom's standards of quality. Internal teams have reportedly responded positively to the prototype.
Currently, Capcom's AI applications are focused solely on automating the creation of in-game assets, leaving critical aspects such as gameplay mechanics, programming, and character design under human supervision. This deliberate balance highlights Capcom’s cautious yet innovative adoption of AI technologies in game development.
As the gaming industry increasingly experiments with generative AI, Capcom's approach reflects a trend where automation is leveraged to manage resource-intensive tasks, while core creative elements remain firmly human-driven. This dual strategy could help developers manage rising production costs without sacrificing the artistry behind their games.
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