Warhammer 40.000: Darktide Yama Notları, Kampanya Modu, Sınıf Genişlemesi ve Kapsamlı Denge Değişiklikleri Getiriyor
Fatshark’s latest overhaul for Warhammer 40,000: Darktide marks a turning point for the co-op shooter’s ongoing development. Released as part of update 1.8.0 — the Battle for Tertium — the patch delivers what players had long requested: a narrative campaign mode, tighter progression systems, and a series of deep weapon and difficulty adjustments that reshape the experience from the ground up.
The update coincides with the introduction of the Adeptus Arbites class DLC, now available across PC and consoles. While the Arbites themselves cost $11.99, the Battle for Tertium campaign update arrives free for all players. Fatshark’s design director Victor Magnuson confirmed that this is only the beginning of an expanded story framework for Darktide, noting that future updates will continue to layer narrative elements into the live game.
“I wouldn't say it necessarily always will be attached to a new class or anything like that,” Magnuson said, “but each new piece of the game will add to the overarching story of the game.”
The campaign provides a linear structure that guides players through missions with contextual voiceover, cutscenes, and scripted enemy spawns — a shift from the procedural randomness that once defined the early game. Fatshark’s goal, Magnuson explained, was to create a sense of continuity without sacrificing pace.
“Our approach is to just add it piece by piece,” he said. “Build the narrative as little puzzle pieces that slowly fall together.”
The new mode traces the events of the Battle for Tertium itself, positioning players within the crumbling hive city and its escalating conflict. Existing characters at level 10 or higher can choose to start the story from scratch or skip it entirely, though opting out is irreversible for that character. To experience the full campaign later, players would need to create a new operative. Fatshark also notes that while the Arbites class can be played through this mode, certain story segments won’t directly reference them, making the experience most consistent when played with one of the core character archetypes.
Beyond its campaign additions, patch 1.8.0 reworks the Mission Board system. Missions are no longer bound to specific difficulty levels, letting players choose a mission first and then select a difficulty afterward. This flexibility broadens options across all skill tiers, while new unlock requirements ensure that players advance by performance rather than pure level. Progression now depends on completing missions at a player’s maximum unlocked difficulty, gradually opening access to higher challenges. The “Auric” tier has been elevated to its own difficulty above Damnation, while Sedition has been removed to reduce downtime between enemy waves.

The patch also deepens Darktide’s ongoing lore with the Mortis Trials: Secrets of the Shipmistress. During these missions, players can uncover fragments of Shipmistress Brahms’ past — a quieter narrative thread delivered through psychic echoes scattered across the ship. Completing Trials now unlocks these memory sequences, offering glimpses into Brahms’ loyalties and her connection to Grendyl and the Mourningstar. Fatshark even included an archival feature: players can revisit unlocked echoes in the Meat Grinder area.
Adding further intensity, a limited-time event called Inferno ignites the streets of Tertium, filling missions with fire hazards and atmospheric hazards that force tighter coordination. Completing Inferno missions yields Ordo dockets, Plasteel, Diamantine, and a cosmetic portrait frame for those finishing the highest event tier.
Quality-of-life improvements arrive alongside: player loadout slots increase from six to eight, operatives from five to eight, and dialogue volume across the ship has expanded dramatically, with nearly 900 new banter lines recorded between characters and the new Arbites class.

Where the patch reaches its deepest technical layer, though, is in the weapon rebalance section — the most granular since launch. The notes span hundreds of lines of numerical refinements, rewritten animations, and corrected attack windows. Among the key adjustments are significant overhauls to Catachan “Devil’s Claw” Swords, Atrox Tactical Axes, Shock Mauls, Tigrus Heavy Eviscerators, Lucius Helbore Lasguns, and Combat Shotguns. Fatshark’s intent is clear: modernize each archetype’s handling and responsiveness without erasing their intended weight.
Below are marked highlights drawn from the extensive Warhammer 40,000: Darktide patch notes:
- Catachan “Devil’s Claw” Swords
Light attack profiles gain higher offensive properties; armor damage multipliers improved across Heavy Strikedown and Riposte attacks; base stamina increased from 4 to 4.5; most attacks now permitted during sprinting. New Heavy Strikedown added to Mk I chain. Mk IV and Mk VII variants see raised power multipliers and combo changes, including a unique Riposte-to-Pushfollow chain.
- Atrox Tactical Axes
Mobility greatly increased with the new sprint template “assault.” Special attacks now deal substantially higher damage; Heavy Strikedown receives vertical and uppercut profiles for stronger Carapace penetration. Chain timings shortened for smoother flow. Mk VII Lights and Mk IV Heavies both upgraded with new multipliers and improved hit detection.
- Shock Mauls
Overall damage output raised, with notable increases to Heavy Strikedown and Special attacks. Base stamina and dodge values improved. Attack windows adjusted to make uppercut strikes easier to land on weak points. Mk Ia receives new power multipliers for Light 3 and 4, emphasizing combo variety over heavy-only repetition.
- Tigrus Heavy Eviscerators
Secondary target damage caps removed for sweeping attacks, restoring the weapon’s intended devastation in crowds. Armor modifiers increased, Heavy Strikedown now cuts through Carapace with greater efficiency. Mk III animations sped up; Light 2 and Heavy 2 both gain additional power scaling.
- Lucius Helbore Lasguns
Weld time is reduced to allow quicker target acquisition. Armor and Finesse bonuses raised, projectile detection radius widened to make shots more forgiving at long range. Minor camera zoom tweaks for ADS modes across Mk IV and Mk V variants.
- Combat Shotguns
Reload speed up 10 percent; base damage, cleave, and impact all increased. Stamina and sprint profiles reworked for more fluid close-range play. Ammo reserves expanded across all marks, particularly on Zarona Mk VI and Agripinaa Mk VII models.
Fatshark’s detailed patch descriptions underline how each weapon now accommodates different playstyles — sprint-enabled melee flow, high-reward parries, and more lenient combo chains. It’s a granular balance pass that mirrors the studio’s earlier efforts on Vermintide 2, where incremental updates refined systems long after launch.
The structural rework continues in Mortis Trials, now featuring a higher Auric difficulty. Enemy waves spawn faster, with shorter intermissions and a wider variety. Fatshark intends this as both an endurance test for veterans and a narrative bridge, tying gameplay intensity to its unfolding mystery.

Anders De Geer, Fatshark’s chief creative officer, reflected on the creative process that shaped Tertium itself — a departure from the studio’s previous reliance on Warhammer Fantasy lore. “I remember a meeting with a lot of Games Workshop people,” De Geer said. “I asked them, if you got to pick something that you would want to see come to life, what would that be? I remember Jes Goodwin’s answer was trains. Trains and train stations.” The motif survived, becoming a recurring setting motif across multiple missions.
That willingness to build new texture into Darktide’s world extends beyond visuals. With the campaign now in place, Fatshark can iterate narrative fragments — voice lines, character conflicts, psychic echoes — in parallel with gameplay updates, rather than saving them for isolated DLC. It’s a shift toward live storytelling, one that could gradually transform the game’s pacing and cohesion.
For now, The Battle for Tertium serves as both a patch and a statement: Fatshark is investing in structural longevity rather than quick spectacle. By rebuilding mission flow, rebalancing core weapons, and contextualizing every encounter through story fragments, the studio signals a steady path forward.
Warhammer 40,000: Darktide is available now on Steam, Xbox Series X/S, and PlayStation 5. The Arbites Class DLC can be purchased separately, while the Battle for Tertium campaign update and accompanying balance changes are free to all players.

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