EGW-NewsTormented Souls 2 incelemesi: Korku, Sürtünme ve Eski Tarz Korkunun İnatçı Çekimi
Tormented Souls 2 incelemesi: Korku, Sürtünme ve Eski Tarz Korkunun İnatçı Çekimi
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Tormented Souls 2 incelemesi: Korku, Sürtünme ve Eski Tarz Korkunun İnatçı Çekimi

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Tormented Souls 2 arrives with an unmistakable sense of intent. It is not a nostalgic accent laid over modern ideas. It is a conscious return to a structure that defined an era of survival horror, one built on static frames, deliberate movement, and the belief that helplessness should be felt rather than implied. This sequel does not pretend to hide its roots. It displays them openly, sometimes proudly, sometimes painfully. That honesty, rather than polish, shapes its identity.

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Vikki Blake’s review on IGN offers the clearest foundation for understanding this approach. Speaking to its fidelity to genre conventions, she frames it as a sequel anchored in the mechanical beliefs of Resident Evil and Silent Hill rather than the refinements that followed. The comparison is not decoration. It is a warning and an invitation.

“It makes Tormented Souls 2 a surprisingly faithful homage, bringing back all the stuff I loved about old survival horror games… as well as many of the things I loved to hate.” — Vikki Blake

The story reconnects with the Walker sisters immediately after their first outing, though prior knowledge does not hold much consequence. Atmosphere overshadows continuity, and the set-up operates more as a delivery system than a narrative driver. Caroline’s search for her missing sister pushes her into the decaying outskirts of Villa Hess, a geography shaped less by geography than by mood. The convent, the town, the industrial edges that surround it — each serves as a stage for dread rather than realism. The plotting leans into pulp, and the game never apologizes for it. The result is a world that trusts tone over coherence.

Blake identifies that quality as part of the charm. Her review positions the setting as dense, layered, and quietly rewarding to those who explore rather than sprint. Lore, environmental suggestion, and small interactive details form the connective tissue. The absence of constant enemy presence, a departure from more modern action-leaning horror design, reinforces a steady rhythm of tension and release. Rooms stay cleared once threats fall, letting silence do the work.

The lighting system expands that effect. The lighter becomes both companion and liability. Darkness is not merely a risk; it is a mechanic that constrains action, exploration, and sometimes the ability to fight. This choice reflects a commitment to vintage pacing. A modern survival horror title typically treats light as a mood instrument. Here, it is a boundary. It marks where the designer’s hand guides the player rather than where the player asserts control. Such constraint shapes the experience, though it carries frustration alongside mood.

Tormented Souls 2 review: Fear, Friction, and the Stubborn Pull of Old-School Horror 1

Read also, The Resident Evil Classic Bundle is receiving a significant price drop on GOG ahead of Halloween, falling to $27 from its usual $60 during the platform’s Fall 2025 sale. The offer brings five foundational Resident Evil titles to modern PCs through GOG’s preservation initiative, which has steadily earned recognition for making legacy games stable and accessible for current hardware.

Movement reinforces that friction. The camera holds to fixed positions, and traversal demands patience. Turning, repositioning, and even basic navigation become tasks. It is not an accidental stiffness. It is engineered, a deliberate inheritance from games released a generation before analog sticks became standard. Some players will find clarity in that design, accepting the awkwardness as a form of tension. Others will interpret it as an obstacle in search of a justification.

Combat rests at the center of that debate. Blake argues that its shortcomings stem not only from difficulty or scarcity but from execution. The tools exist — weapons, upgrades, the rituals of old survival encounters — yet they often feel like they lag behind the demands of the moment. When enemies lunge, position can be lost in a single animation shift. The camera can betray intent. A shotgun with limited capacity in a confined room transforms a basic encounter into a test of patience rather than fear. The game wants the player vulnerable. Sometimes it makes them clumsy instead.

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Boss encounters amplify that tension. Design ambition remains, yet fixed angles and movement constraints compound the challenge in ways that risk undercutting the emotional high a climactic moment should deliver. The experience during one early fight — described through the towering figure of a charging nun and a shotgun lacking stopping power — illustrates the game’s defining split. Tension thrives until mechanics intrude; dread dissolves when irritation takes its place.

Puzzles counterbalance that friction. They are intricate, layered, often opaque, and deeply committed to the logic of older survival horror. Clues hide in text and environmental detail rather than interface hints. A door may demand a cipher. A strange object requires combination, examination, and intuition. This design can obstruct, yet it also anchors the game to its lineage. When the solution emerges, the reward comes not from spectacle but from participation in the genre’s most enduring ritual: the moment a locked path opens because the player thought something odd enough to match the world’s rules.

Tormented Souls 2 review: Fear, Friction, and the Stubborn Pull of Old-School Horror 3

Blake notes this quality with affection and acknowledgment. The puzzles frustrate because they matter. They delight because they refuse to simplify. At times, they lean into absurdity, yet that absurdity fits. When a mechanical jaw opens or an unlikely tool solves an improbable problem, the logic becomes emotional rather than practical. In that respect, the game understands itself.

Beyond puzzle work and atmosphere, the geography of Villa Hess sees regular backtracking. Corridors fold into one another. Rooms unlock in loops. New paths emerge from old spaces. This structure echoes mid-90s survival design, rewarding memory, patience, and willingness to retread. It risks repetition, though it maintains a steady flow of discovery, particularly early. When the rhythm settles, the repetition can grow visible, yet the world is large enough to carry the weight.

Tormented Souls 2 review: Fear, Friction, and the Stubborn Pull of Old-School Horror 4

Not every legacy element works. Some frustrate by design; others frustrate because time has revealed better solutions. The game’s creators do not shy from those decisions. They embrace them. That confidence, even in flawed systems, becomes a defining trait. It grants the game a clear identity rather than a blurred one. Where many modern titles invoke nostalgia through iconography or isolated mechanics, this one adopts the full structure — strengths, restrictions, friction, and reward.

Blake captures that contradiction plainly.

“There’s a lot to enjoy here, as well as plenty that perhaps should have remained in the past.” — Vikki Blake

For players who lived through the formative era of fixed-camera horror, the effect can feel grounding, even comforting. For those raised on fluid action, quick evasion, and broad field of vision, this sequel may feel like a heavier lift. That divide defines the game’s place in the genre. It does not seek to solve horror’s evolution. It chooses to inhabit a specific point in its history.

Tormented Souls 2 review: Fear, Friction, and the Stubborn Pull of Old-School Horror 5

The experience remains atmospheric. The environments hold attention. The story, while intentionally pulp-driven, sustains momentum through sheer commitment to its tone. If the player accepts the premise, engages with the tension, and forgives the stubbornness of its mechanics, the journey through Villa Hess offers immersion shaped not by realism but by mood.

Those looking for streamlined control, reliable camera framing, or continuous action may struggle. This sequel expects the player to adjust to its rules rather than meet them halfway. That demand limits accessibility but strengthens character. It is a game built with intention, even when that intention courts frustration.

Tormented Souls 2 review: Fear, Friction, and the Stubborn Pull of Old-School Horror 6

The modern horror landscape often leans on pacing refinements, dynamic systems, and player agency. Tormented Souls 2 positions itself as a counterpoint. It stands closer to the roots of the form, trusting fear created through limitation rather than empowerment. The result is uneven, compelling, aggravating, and memorable in equal measure. The experience may be jagged, but it is rarely dull.

There is value in that dedication. Horror thrives in discomfort, and this game maintains it without apology. Whether that discomfort feels thrilling or dated will depend on the player, yet the work’s identity never wavers. It believes in its structure, its aesthetics, its constraints. Not every choice succeeds, but every choice is deliberate.

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Tormented Souls 2 is available for purchase on Steam.

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