Grand Theft Auto VI: Eski Geliştirici Tarafından Haritası, NPC'leri ve Suç Sistemi Hakkında Yeni Detaylar Açıklandı
Although it was recently revealed that Rockstar Games will prevent any future leaks of Grand Theft Auto VI, we just might get some new, exciting information about the most anticipated video game of 2026. This time, the report comes from the former Rockstar developer, who shares a lot of new info on the game’s aspects.
Reddit user Disastrous_Suit5731, who is said to be the former Rockstar Games employee in late 2020 but now has left the company, has revealed a bunch of the new information about Grand Theft Auto VI. She spoke about how Rockstar developed almost every aspect of GTA VI, including NPC behavior, the crime system, locations that you may come in, and more. The user reveals GTA IV is feels like The Last of Us: Part II in an open world in terms of details and realism in the game. You can check more info below:
"I’m going to share some details about GTA VI. Believe it or not, it doesn’t really matter to me. When the game comes out, everything will speak for itself. I worked at Rockstar Games starting in late 2020 and have now left because of personal reasons and a career change.
Like everyone else, I understand how frustrating the wait has been. Watching constant speculation online while having seen the game up close is a strange position to be in. So I’ll explain it clearly.
What it feels like
The closest comparison I can give is imagine the realism and feel and weight of The Last of Us Part II but fully open world and even sharper visually. That is the feeling. It feels grounded. It feels like it is alive whether you are there or not.
NPCs
The NPC system is one of the biggest leaps forward in the game. In Red Dead Redemption 2 you could greet people or antagonize them. In GTA VI that system is expanded massively.
You have basic options like greet, insult, flirt, compliment and a few others. The real game changer is the custom text option. You can type whatever you want to say and the NPCs respond contextually. They remember everything. If you are rude or aggressive one day, they will act differently the next time you see them. If you help them or spend time with them, they will remember that too.
For example, you can meet someone, ask for their number, go out for drinks, and build a connection over time. Later they might text you saying last night was fun or asking if you want to go out again. The scenarios you can create with them are basically endless. You can build relationships, make friends, enemies, or just have random interactions that develop naturally. Every NPC has a personality, a mood, and routines that affect how they respond to you.
Stealing and crime
You can steal almost anything. The system is much more complex than before. Smaller locations like convenience stores or small businesses are easier to rob. Security is minimal, police response is slower, and the payout is smaller.
High value locations such as luxury stores, jewelry shops, or armored vehicles are completely different. They have cameras, silent alarms, timed safes, and a much faster police response. If you rush it, things can escalate quickly. If you plan carefully, the payout is worth it.
It is built around realistic risk and reward. The more valuable the target, the more planning is required. Even small details like how long you stay inside or how you handle employees can change the outcome. You can play reckless or calculated, and the world reacts differently based on your approach.
Airports and environmental detail
A good example of how detailed the world is would be the airports. If you walk into an airport, you will not see NPCs standing around doing nothing. You will see realistic behavior everywhere. Some people will be running with their bags because they are late. Others will be walking calmly while checking their phones. Someone might drop their headphones and stop to pick them up. Two people might be arguing with security. A family might be saying goodbye at the entrance. Staff will be moving with purpose. Multiple events happen at the same time in different parts of the building. It feels chaotic but believable, exactly how a real airport feels.
Another is supermarkets, for example, NPCs aren’t just standing around waiting for you. You will see people walking down the aisles shopping normally, some pushing carts, some talking on phones, some rushing because they are late. Cashiers scan groceries, stockers move around, and customers interact with each other. Some might drop something by accident, argue with the staff, or check prices. There’s a sense of activity everywhere that makes it feel like a real store.
And the same applies for pretty much every other location the goal is to simulate how a place would feel in real life and add it to the game.
Locations
The interiors in the game are extensive. There are massive supermarkets similar in size to major real life chains, fully enterable, with NPCs working registers, scanning items, and shopping normally.
There are also shopping malls, hotels, clothing stores, sneaker stores, adult stores, pet shops where you can buy pets and supplies, zoos, theme parks, restaurants, fast food spots, gyms, and massage parlors. The interiors feel meaningful rather than just decorative.
The map
The main map is Leonida, their version of Florida, large and varied. Parts of Georgia are accessible but not as detailed. There are also story based regions inspired by Cuba, Puerto Rico, and other Caribbean areas. These are unlocked through the story rather than being open from the start.
Phones
Phones in GTA VI are fully simulated and feel like real smartphones. Each app is detailed and functional. You can use them to text NPCs, check social media, watch videos, manage contacts, and morez.
The social media apps are parodies of real platforms. There is one that mimics X, another that parodies Instagram, and one similar to TikTok. You can scroll throughh feeds, like posts, comment, and see responses over time. Messages from NPCs are also integrated, so if you built a connection or friendship, your phone becomes a way to continue interactions and relationships in the game.
They are a central part of gameplay, affecting how you communicate with NPCs, plan heists, and even engage with the world dynamically.
That is everything I can realistically share from my experience. Take it how you want. When the game releases, we will see what lines up."
It all really sounds very exciting, but you should take these reports with a grain of salt, as it not confirmed (at least, yet) by Rockstar Games. You can also learn everything we know about Grand Theft Auto VI so far here.
Grand Theft Auto VI is set to release on November 19 for PlayStation 5 and Xbox Series X/S.

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