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EGW-NewsControl Resonant Son Taksi Rehberi: Yedi Taksinin Tamamı ve Bulmaca Çözümleri
Control Resonant Son Taksi Rehberi: Yedi Taksinin Tamamı ve Bulmaca Çözümleri
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Control Resonant Son Taksi Rehberi: Yedi Taksinin Tamamı ve Bulmaca Çözümleri

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The Last Taxi is your introduction to Thresholds, bounded sub-dimensions that run on slightly different rules than the rest of Control Resonant. Every zone hides a taxi, every taxi drops you into a yellow-soaked pocket of New York, and getting out means working out which cab is behaving differently from the rest. The puzzles are not hard once you know what to look at. Finding the cars is the part that takes time, and several of them need traversal abilities you will not have early on.

The Last Taxi Quest Overview

Type
Side Story, Threshold
Zones
All seven
Taxis
Seven, one per zone
Requirement
None to start, Shift and Reach needed for several
How to start
Find any taxi, in any zone, in any order
Rewards
Not documented in the material available here

The full campaign order across all three quest chains sits in the Control Resonant Walkthrough Hub.

How The Last Taxi Works

Control Resonant The Last Taxi Walkthrough: All Seven Taxis and Puzzle Solutions 1

There is a taxi in every zone, and the order you find them in does not matter. Each one takes you into a Threshold with its own puzzle, and each puzzle asks you to enter the correct cab three times.

Thresholds are worth understanding before you step into one. They are sealed pockets that run on their own version of physics and time, and while you are inside, the rest of Manhattan is simply not reachable. Nothing in a taxi Threshold is hostile except the Mold in The Park version, so the pressure is entirely mental: you are looking at a street of nearly identical cars and trying to spot which one is doing something the others are not.

Speak to Mila first. Every Threshold has a pay phone near where you arrive, and Mila is on the other end of it. Talking to her is what activates the taxis, so a Threshold that seems to have no working cabs usually means you walked past the phone.

Failing does not reset the puzzle. You do not start a Threshold over after a wrong pick. What does happen is that the solution relocates, so a mistake means reading the street again from scratch rather than eliminating by memory.

Of the seven, the Evacuation Zone taxi is the easiest to reach with no special abilities. Downtown, the Underpass and the Unknown all need a developed traversal kit, and the West Incursion route needs Shift.

Where to Find the Taxi in Downtown

Control Resonant The Last Taxi Walkthrough: All Seven Taxis and Puzzle Solutions 2

The Downtown taxi is in the northeast corner of the zone.

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This is a hidden spot rather than one you walk past, and reaching it takes traversal work. Despite being in the game's opening zone, it is not an early pickup: come back once you have your movement abilities rather than hunting for it on your first pass through Downtown.

Where to Find the Taxi in Central

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The Central taxi is tucked into a small alley between buildings, northeast of the Field Office and west of the Patterned Factory.

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Alleys in this part of Central are frequently mined, and the approach to this one is no exception. Slow down at the entrance and pick a line through rather than dashing in. If you already have Reach, coming in over the rooftops avoids the problem entirely.

Where to Find the Taxi in the Evacuation Zone

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This one sits in the centre of the zone and needs nothing but patience, which makes it the natural first taxi for most players.

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Look for a hidden alleyway with red lasers running through it. Coming from the southern section, head east from the bright yellow parking lot entrance, which is also where Control Resonant Urban Survival Walkthrough begins. You will reach a red alleyway thick with Hiss corruption. Go down it and turn east at the end.

There are lasers and spiked ground between you and the car. The spiked ground works the same way as the growth in the Downtown alley from Control Resonant Welcome to Manhattan Walkthrough: it reacts to weight, so dashing across is fine and stopping is not. The lasers are beaten by timing rather than by finding a gap, so watch a full cycle before committing.

Where to Find the Taxi in the West Incursion Zone

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The West Incursion taxi is a short way south of that zone's Resonant Entity boss arena, and reaching it requires Shift from the Incursion Fault.

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Head toward Empire Avenue station. The route runs up through the cleaning scaffolding using wall and ceiling traversal, and from there onto the rooftops where the taxi is parked.

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If you are coming from the House of Mirrors theater instead, head north and climb onto the buildings on the eastern side of the road. Grab the House of Mirrors Fast Travel Door, jump the large gap running east, then turn north and cross to the rooftop on the western side of another chasm. From the end of that roof, jump to the platform sticking out of the wall and then make a leap toward the chairs and tables sitting above you, activating Shift mid-flight to land on that surface.

From there, follow the path around until you can see a platform across the central gap toward the WAV graffiti, and continue west, Shifting as the geometry demands. Turn north when you pass a building with a Seafood and Steak sign, then jump to the white stone building across the gap and Shift onto the wall where the taxi sits.

Where to Find the Taxi in The Park

Control Resonant The Last Taxi Walkthrough: All Seven Taxis and Puzzle Solutions 11

The Park taxi is on the parking garage in the northwest of the zone, and the way up is at the back of the building.

Control Resonant The Last Taxi Walkthrough: All Seven Taxis and Puzzle Solutions 12

Two yellow-glowing entrances on the north side of the road confirm you are in the right place. Go around to the rear and look for the large blue slope, which can be climbed to reach the garage roof.

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If you would rather take the interior route, drop into the yellow pit at the bottom of the garage and take the exit on its eastern side, which puts you on the northern road by the back entrance. Head west at the top of the ramp, turn south, and climb the wall of Mold at the end of the road onto the roof. There is a vendor up here and a crate holding a health upgrade item, both worth the detour.

Control Resonant The Last Taxi Walkthrough: All Seven Taxis and Puzzle Solutions 14

From the roof, jump into the pit on the southern side. The taxi is north of where you land, in an alcove flanked by Mold.

Where to Find the Taxi in the Underpass

Control Resonant The Last Taxi Walkthrough: All Seven Taxis and Puzzle Solutions 15

Take the cable car into the zone and follow the route you will recognise from the Recursions and Iterations story mission.

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The taxi is parked in the corner of a large room that has enemies in it. Clear them or slip past them, but do not expect to read the car from the doorway.

Where to Find the Taxi in the Unknown

Control Resonant The Last Taxi Walkthrough: All Seven Taxis and Puzzle Solutions 17

The Unknown taxi is at the far southern end of the map.

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Getting there means using the balloon routes Pope set up, hopping between the floating islands until you reach the stretch of road where the taxi is sitting. If you have already placed probes down here for the zone's Mapping Pylon, the same network of platforms gets you most of the way.

How to Solve the Evacuation Zone Taxi Puzzle

Speak to Mila on the pay phone, then head to the main road. Eight taxis are waiting.

First pick. Watch the rear lights. Seven of them blink in sync and one does not. That out-of-phase car is your first ride, and getting it right puts two green lights on the traffic signal above the intersection.

Second pick. Now watch the headlights. The correct taxi blinks its lights twice where the others manage only a single flash.

Third pick. The last one is the taxi that does not light up at all. Seven cars will flash once each and one will stay dark. Get in and the Threshold releases you.

How to Solve the West Incursion Zone Taxi Puzzle

This puzzle moves your attention off the cars and onto the street lights above them. There are four taxis.

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First pick. Only one taxi is standing under a blinking street light. That is the one, and the signal should show one green light.

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Second pick. Now the opposite: the taxi under the light that is not blinking. Two green lights.

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Third pick. Every light is blinking this time. You want the one whose light is on while the others are off and off while they are on.

Getting the third correct ends this section and returns you to the wider game world.

How to Solve the Central Taxi Puzzle

Speak to Mila, then head back to the main street. Two of these three picks are obvious and one takes a second look.

First pick. Six taxis, and only one with all of its lights on. The other five are completely dark.

Second pick. The only taxi with its rooftop Taxi sign lit.

Third pick. Eight taxis now. You want the one with both head and tail lights lit at once. The other seven will have one or the other, never both.

How to Solve the Downtown Taxi Puzzle

Downtown builds its whole puzzle around the rooftop Taxi sign rather than the headlights.

First pick. Find the car with its rooftop Taxi light switched on.

Second and third picks. These are the ones that catch people, because the answer is not visible from a distance. You have to walk up to the taxis one at a time. The correct car is the one whose rooftop light either switches on as you approach or stays lit while you close the distance, where the others go dark or stay dark.

Reading this puzzle from the middle of the intersection does not work. Expect to do laps.

How to Solve the Underpass Taxi Puzzle

The Underpass puzzle is entirely about headlights and how they behave through a blinking cycle.

First pick. The taxi whose headlights never go out during the blink cycle.

Second pick. The taxi that goes dark at the moment the others light up.

Third pick. The taxi that lights up when every other car is switched off.

The three steps walk you from constant, to inverted, to isolated, which is worth holding in mind if you lose track partway through.

How to Solve the Unknown Taxi Puzzle

The Unknown ignores the lights entirely and asks you to read shadows instead.

All three picks work the same way. Use your lantern to cast light across the street and compare the shadows the vehicles throw. A taxi's shadow has a distinct silhouette because of the sign on its roof. The other shadows belong to vans and other vehicles, which have no rooftop sign and read as flat, featureless blocks.

Pick the vehicle throwing a correctly shaped taxi shadow each time. Nothing else in the scene matters.

How to Solve The Park Mold Taxi Puzzle

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The Park Threshold drops the light puzzles and replaces them with repair work. Speak to Mila first, where you get to decide whether to be honest with her about her situation.

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First taxi: two parts. Find the taxi missing its hood and trunk lid. The hood is inside the large Mold clump in the middle of the street. The trunk lid is under one of the Mold clumps south of the taxi, specifically the nearer one. Fit both to unlock the door.

Second taxi: three parts. This one needs a hood and two tires, and it adds miscoloured parts that you need to leave alone. The first tire is right next to the taxi. The hood is to the east, past the Mold bombs on the ground. The second tire is at the end of the crosswalk across the street from the taxi.

Third taxi: clear the Mold monster first. The last taxi is buried inside a Mold creature that heals itself. It has one central node and three outer nodes, and the central one is invulnerable while the outer ones live. Follow the low lines of Mold outward from the centre and kill the smaller enemies inside each outer node, which leaves the central one open.

Once it is dead, four parts appear. The hood is near the newsstand slightly northwest of the taxi. The Taxi sign light is directly behind the taxi on a pile of blue Mold. The trunk lid is a little east, sticking out of the Mold-covered street. The bumper is southeast, near a buried subway entrance.

Attach all four and ride out.

This puzzle is the only one in the quest with a real fight in it, and the Mold creature follows the same rules as the Mold enemies from Control Resonant Power Lines Walkthrough: armored, aggressive, and considerably easier with a fire-based Combat Ability.

A Note on Coverage

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All seven taxi locations and all seven Threshold puzzles are covered above. The quest's resolution, including what happens with Mila and what the quest pays out, is not documented in the material available here.

One location is worth flagging as uncertain. The Central taxi is described in one place as sitting in the far northwest of the region, reached by heading west from the Field Office Fast Travel Door, and in another as being in an alley northeast of the Field Office and west of the Patterned Factory. Both accounts agree it is in a mined alley between buildings. If the northeastern line does not turn it up, sweep west from the same fast travel point.

Common Mistakes

Walking past the pay phone. Mila activates the taxis. Without speaking to her, the cars do nothing.

Reading Downtown from a distance. That puzzle's second and third picks only reveal themselves when you approach each car individually.

Attempting the West Incursion taxi before the Incursion Fault. Shift is not optional on that route. Several of the jumps have no alternative line.

Assuming failures cascade. One wrong taxi does not reset the puzzle, but it does move the answer, so re-read the street from scratch rather than eliminating by memory.

Fitting miscoloured parts on the second Mold taxi. They are there specifically to be left alone.

Sprinting into the mined alleys. Both the Central approach and parts of the Evacuation Zone route are mined or spiked.

What to Do Next

Control Resonant Freeze Frame Walkthrough covers the other Altered-object hunt, which spans several of the same zones and works on similar landmark logic.

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Because this quest touches all seven zones, it pairs naturally with the other full-map chains. Control Resonant Notes: Mapping the New New York Walkthrough unlocks every zone map and makes the search considerably shorter, and Control Resonant Notes: Every Dog Has Her Day Walkthrough covers the same ground again.

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