League of Legends 15.22 Yaması Önizlemesi — Aurelion Sol ve Yone Güçlendirildi, LeBlanc ve Phase Rush Zayıflatıldı
Riot Games has unveiled the full preview for Patch 15.22, introducing another round of champion and system balance updates designed to shake up the current meta. Aurelion Sol, Yone, Skarner, and Volibear are receiving notable buffs, while LeBlanc, Akshan, Talon, and the Phase Rush rune are being toned down. The details were shared by lead balance designer Matt Leung-Harrison on social media.
Patch Goals and Developer Insights
According to Riot, the main objective of this update is to stabilize the meta and increase build diversity across roles. The developers noted that Phase Rush has become excessively powerful in avoiding crowd control — particularly in the mid lane, where champions like Ryze and Orianna often used it to escape dangerous trades.
Meanwhile, the Biscuits rune has also been rebalanced after becoming a near-universal pick; its healing and sustain have been reduced to promote more varied rune selections. Other rune adjustments, including buffs to Nimbus Cloak and Tenacity Shard, are aimed at keeping alternative options competitive.
Champion Buffs
- Aurelion Sol: Base movement speed increased from 335 → 340, and Q damage boosted from 55–95 → 60–100.
- Blitzcrank: E cooldown reduced from 9/8/7/6/5 → 7.6/6.5/5.5/5, allowing for more frequent crowd control plays.
- Yone: Q damage increased from 20–120 → 25–125, improving his consistency in early skirmishes.
Champion Nerfs
- Akshan: Base HP lowered from 630 → 610, and Q cooldown increased from 8.5 → 9.5, slightly slowing his snowball potential.
- LeBlanc: Health growth reduced from 111 → 108 and armor growth from 4.7 → 4.2, making her less durable.
- Talon: Monster damage multiplier reduced from 1.1× → 1.0×, weakening his jungle clear speed.
Champion Adjustments
Skarner
- AD growth: 3 → 4
- Q bonus AD: 80% → 90%
- E bonus AD: 0% → 120%
- Q cooldown: 13–7 → 8–4 (after last action)
- R cast time: 0.65 → 0.75
Skarner’s rework continues to evolve — he now deals more damage and scales harder, but his ultimate is slightly slower to cast, requiring better timing and precision.
Volibear
- Armor: 31 → 35
- AD: 60 → 62
- Q minimum speed: 12–28% → 12–26%
- E damage to minions/monsters: 650 → 190–650 + 70% AP
Volibear gains more survivability and offensive power, with better base stats and more efficient jungle clearing through his E.
🧿 System Buffs
- Cash Back: Refund increased from 6% → 8%.
- Guardian: Shield increased from 45–150 + 15% AP + 5% HP → 45–180 + 25% AP + 5% HP.
- Hail of Blades (Melee): Attack speed increased from 140% → 160%.
- Legend: Bloodline: Lifesteal increased from 0.35% → 0.4%, with a new max of 6%.
- Movement Speed Shard: Speed bonus increased from 2% → 2.5%.
- Nimbus Cloak: Speed bonus increased from 14/32/40% → 15/35/45%.
- Tenacity Shard: CC resistance improved from 10% → 15%.
- Triple Tonic:Elixir of Avarice gold: 40 → 60
- Elixir of Force power: 20 → 30
⚔️ System Nerfs
- Biscuits: Healing reduced from 20 + 2% HP → 20 + 1.5% HP.
- Phase Rush: Slow effect reduced from 75% → 50%, making it easier for enemies to chase or punish those who abuse its speed.
🌍 Context and Looking Ahead
In the previous Patch 15.21, Riot introduced buffs for Fiddlesticks, Wukong, and Corki, along with a rework for Spear of Shojin and several mage runes. Patch 15.22 continues that momentum, seeking to fine-tune the balance before the competitive Worlds 2025 meta fully locks in.
Expect these changes to hit live servers later this week, shaking up both solo queue and pro play alike.
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