EGW-NewsCD Projekt'in Uzun Vadeli Devam Oyunu Stratejisiyle Cyberpunk 2077 Satışı 35 Milyonu Geçti
CD Projekt'in Uzun Vadeli Devam Oyunu Stratejisiyle Cyberpunk 2077 Satışı 35 Milyonu Geçti
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CD Projekt'in Uzun Vadeli Devam Oyunu Stratejisiyle Cyberpunk 2077 Satışı 35 Milyonu Geçti

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Cyberpunk 2077 has surpassed 35 million copies sold, according to CD Projekt’s latest financial results, reinforcing the game’s position as the studio’s primary revenue driver five years after launch. The milestone places it ahead of The Witcher 3’s performance over the same timeframe and reflects a new wave of players drawn in through the game’s expansion to Nintendo Switch 2 and Mac platforms. The publisher also credited its recent PlayStation Plus addition for helping sustain interest in both the base game and its Phantom Liberty expansion.

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Chief financial officer Piotr Nielubowicz confirmed the updated sales figure during the company’s earnings briefing and noted that Cyberpunk remains the commercial anchor for the studio due to its broadened availability across hardware and subscription services. The game’s momentum continues even as the company divides attention between its ongoing Witcher development cycle and early preparations for the next Cyberpunk entry.

CD Projekt described the current phase as foundation-building for Cyberpunk 2, with plans to scale development teams across Boston, Warsaw, and Vancouver through 2027. Staffing on the project increased to 135 developers as of October 31, up from 116 at the end of July, marking steady but measured growth as pre-production advances. The studio has released few official details about the sequel, but the project—internally known during earlier stages as Orion—remains in its earliest public-facing form.

Cyberpunk creator Mike Pondsmith offered the only substantive glimpse at the project during a panel in May, where he spoke about his limited but continuing involvement. He said he had reviewed scripts and visited development teams to see early concepts.

“Last week I was wandering around talking to different departments, and seeing what they had, ‘Oh look, this is the new cyberware, what do you think?’ ‘Oh yeah, that’s pretty good, that works here.’” — Mike Pondsmith

He also mentioned an entirely new city appearing alongside Night City. Pondsmith emphasized that the new location was not a direct recreation of Chicago, but had the atmosphere of a corrupted, dystopian counterpart.

“I spent a lot of time talking to one of the environment guys, and he was explaining how the new place in Orion, because there’s another city we visit — I’m not telling you any more than that but there’s another city we visit. And Night City is still there. But I remember looking at it and going, yeah I understand the feel you’re going for this, and this really does work. And it doesn’t feel like Blade Runner, it feels more like Chicago gone wrong. I said, ‘Yeah, I can see this working.’” — Mike Pondsmith

His comments left room for interpretation regarding how much of Night City will return and how the sequel will structure its playable areas. The studio has not clarified whether the new city will serve as a central hub, a secondary zone, or a limited narrative setting.

Last year, sales reached 30 million copies.

Interest surrounding returning characters remains high. While promoting his film Good Fortune in September, Keanu Reeves said he would welcome the chance to reprise Johnny Silverhand in the sequel. Pondsmith later remarked that he had devised a narrative approach that would allow the character’s involvement and had encouraged Reeves to reach out.

CD Projekt is not expected to release the sequel before 2030. Co-CEO Michał Nowakowski reiterated that timeline earlier this year, pointing to the studio’s current priority: The Witcher 4. The company’s latest staffing update showed 447 employees assigned to the next Witcher installment, slightly higher than the previous quarter, signaling the scale of its production. Strong sales across the catalog helped support the quarter’s revenue and profit growth, with the Cyberpunk franchise continuing to play a central role in that trajectory.

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Read also, Cyberpunk 2077 Mods Bring a Brutal Battle Axe and ChatGPT AI Integration.

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